What does Entom the Starved drop?
The Memory of the Meal Left Behind Relic, which restores HP after defeating enemies.
Entom the Starved boss guide for The Relic: First Guardian: fight strategy plus the Memory of the Meal Left Behind Relic it drops after the kill.
Combat showcase footage covering Brutal boss fights, including Entom the Starved.
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Entom the Starved is a Brutal boss tied to one of The Relic: First Guardian's most quoted Relic drops — the Memory of the Meal Left Behind, which restores HP after defeating enemies. The fight itself is a close-pressure, hunger-driven aggression check rather than a ranged or defensive pattern set. Verified August 12, 2026.

| Fact | Detail |
|---|---|
| Signature drop | Memory of the Meal Left Behind (HP on kill) |
| Theme | Hunger-driven aggression |
| Prep | Stable dodge timing and a sustain-friendly Relic slot open |
| Required? | No — skip and return later if it walls you |
Entom's theme — starvation and hunger — lines up directly with the moveset: strings chain into each other with barely a pause, and the fight rarely gives you a long, safe window to heal or reposition.
Players used to bosses that telegraph a big wind-up before every attack will keep waiting for one here and eat a hit instead. Entom's real tell is smaller: a short recovery beat after each combo string, not a dramatic pause before the next one starts.
Do not assume a "starved" enemy is a pushover. Keep dodge stamina in reserve for sustained pressure rather than committing to long combos early — a greedy combo mid-string is how this fight punishes overconfidence.
Treat this fight as a rhythm problem, not a burst-damage race. The moment you match Entom's tempo instead of fighting against it, the pattern becomes readable.
| Situation | Action |
|---|---|
| Entom is mid-combo string | Hold your dodge — do not commit an attack until the recovery beat |
| You spot the short recovery beat | Punish immediately with your fastest opener, not your longest combo |
| You just landed a hit and Entom keeps chaining | Stay mobile — backing off fully resets the pressure in Entom’s favor |
| Stamina is low mid-exchange | Disengage a full step rather than risking a late dodge on the next string |
| Fight feels like it never lets up | Bring a sustain Relic slot open for after the kill, and lean on positioning over trading |
Chasing damage numbers against a near-continuous moveset leads to greedy combos that get punished mid-string. Winning the spacing exchange consistently matters more than any single big hit.
Since the reward is a healing Relic, it helps to walk in with an equip slot free so you are not choosing between it and something else mid-run. Review combat guide stamina rules first if you are still getting caught mid-combo against aggressive bosses generally.
Entom is best known for one specific Relic tied directly to its name and theme, and it is one of the more broadly useful sustain options in the early Relic pool.
| Drop | Effect | Best for |
|---|---|---|
| Memory of the Meal Left Behind | Restores HP after defeating enemies | Longer Brutal fights and dense enemy packs while exploring |
Healing-on-kill scales with how much you are already fighting, which makes it strong specifically on longer Brutal encounters and busy overworld packs — exactly the situations where a single big heal item runs out fastest. It is less impactful on short, one-hit-kill trash mobs where there is nothing to sustain through.
Combine it with a weapon that keeps you in extended exchanges — Sword & Shield or Longsword combo timing — rather than a burst-and-retreat Dagger playstyle, since the healing only triggers on a kill you are actually landing in the fight. See Weapons and Builds for how it slots into a wider loadout.
Once your Relic slots fill up, weigh Meal Left Behind against a straight damage or crit passive for boss-only sessions where you rarely fight trash between attempts — it earns its slot back the moment you go back to full-region exploration with enemy packs to sustain through.
Matched by build plan, shared topics, and guide progression — not random related links.
Like most named Brutal bosses in The Relic: First Guardian, Entom is framed as a tragedy rather than a monster — hunger as a curse or punishment that consumed the person underneath it, per the game's folklore-driven tone.
Defeating Entom yields a personal memory or journal fragment alongside the Relic drop, reinforcing that the fight is meant to read as putting a tragic figure to rest rather than farming a loot table.
The Memory of the Meal Left Behind Relic, which restores HP after defeating enemies.
No — most Brutal bosses are optional. Check the bosses hub for the full roster.
Near-continuous, hunger-themed aggression with a short recovery beat between combo strings rather than one obvious telegraphed opening.
Yes for longer fights and dense enemy packs — healing scales with kills, so it is weaker against single tough targets you rarely finish off quickly.
Branko the Bloodstained Shield teaches patience first, which pairs well with the aggression check Entom presents.
It works everywhere but pays off most in longer fights and dense enemy packs; single tough targets you rarely finish quickly get less value from it.
Sword & Shield or Longsword combo timing keeps you in the extended exchanges the fight rewards — see Weapons.
August 12, 2026
Matched by build plan, shared topics, and guide progression — not random related links.